Zero from the Megaman series. I did the whole character pipeline.
Rigs use a combination of node connections and set driven keys.
Neon Challenge - Unity Machinima
A group project entry for Unity's Neon Challenge.
I did the cinematography and post-processing using Unity's timeline and cinemachine.
I also rigged and animated the samurai robot.
Fowl Space - Unreal Machinima
I was the animator, cinematographer and editor for this project.
I also did all of the motion capture work for the astronaut and the chicken.